"Bally Pin" Review (Excerpt from "Programmable Parade" column) "Electronic Games," May 1982: 70. By Arnie Katz and Bill Kunkel Released by Astrovision for the Astro Professional Arcade Imagine a videogame version of pinball with all the color, action, and excitement of the real thing. It would offer two distinctive playfields, two sets of flippers, reset spin-paddle, thumper and back bumpers. Sound like a pipe dream? It's not. Bob Ogdon's design for this pinball simulation is so skillfully constructed that even those staunch videogame chauvinists who wouldn't be caught dead near a flipper machine will soon find themselves transfixed by the realistic play, vivid colors and inspired play mechanics. Arcaders hold two of the Astro Arcade pistol-grip controllers. Using the right thumb, the ball awaiting ejection from the chamber is sent gyrating onto the playfield through a special, spinning-reset paddle. The trigger on the right-hand controller operates the two flippers on the right side of the center gutter; the left controller's trigger operates the pair of flippers on the left. This "two gun" effect is the first successful use of programmable videogame controllers in a pinball simulation, effectively recreating the sense of smashing away at flipper buttons on the real thing.